Browse Conferences
3D location estimation of light sources in room-scale scenes
In this paper we present our on-going work on light source estimation in room-scale scenes for more photorealistic experiences. Our unique input is an up-to-date textured 3D mesh of a real uncontrolled environment obtained using a consumer ...
Multiview from micro-lens image of multi-focused plenoptic camera
Multi-focused Plenoptic cameras (Plenoptic 2.0) allow the acquisition of the Light-Field of a scene. However, extracting a novel view from the resulting Micro-Lens Array (MLA) image poses several challenges: micro-lenses calibration, noise ...
Accurate human body reconstruction for volumetric video
In this work, we enhance a professional end-to-end volumetric video production pipeline to achieve high-fidelity human body reconstruction using only passive cameras. While current volumetric video approaches estimate depth maps using tradi...
Performance analysis of DIBR-based view synthesis with kinect azure
DIBR (Depth Image Based Rendering) can synthesize Free Navigation virtual views with sparse multiview texture images and corresponding depth maps. There are two ways to obtain depth maps: through software or depth sensors, which is a trade-...
From Photogrammetric Reconstruction to Immersive VR Environment
There are several steps to generate a VR environment from images: choose experimental conditions (scene, camera, trajectory, weather), take the images, reconstruct a textured 3D model thanks to a photogrammetry software, and import the 3D m...
Simulation of Pan-Tilt-Zoom Tracking for Augmented Reality Air Traffic Control
Using Augmented Reality (AR) technology for Air Traffic Control (ATC) holds great promise but comes with a number of technical challenges. In addition to displaying the position of surrounding aircraft, a zoomed-in view of a certain aircraf...
Performance Evaluation of HDR Image Reconstruction Techniques on Light Field Images
The reconstruction of high dynamic range (HDR) images from low dynamic range (LDR) images is a challenging task. Multiple algorithms are implemented to perform the reconstruction process for HDR images and videos. These techniques include, ...
A Novel Compression Scheme Based on Hybrid Tucker-Vector Quantization Via Tensor Sketching for Dynamic Light Fields Acquired Through Coded Aperture Camera
Emerging computational light field displays are a suitable choice for realistic presentation of 3D scenes on autostereoscopic glasses-free platforms. However, the enormous size of light field limits their utilization for streaming and 3D di...
Visual Attention Analysis and User Guidance in Cinematic VR Film
Due to the character of 360° video, it is often a challenge for filmmakers to guide the attention of users to the region of interest. Visual effects as a type of user guidance is frequently applied to traditional film. Nevertheless, the inf...
Latent Factor Modeling of Perceived Quality for Stereoscopic 3D Video Recommendation
Numerous stereoscopic 3D movies are released every single year to movie theaters and they evidently generate large revenues. Despite the notable improvements in stereo capturing and 3D video post-production technologies, stereoscopic artefa...