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Konstantinos C. Apostolakis
Also published under:Konstantinos Apostolakis, K. C. Apostolakis
Affiliation
Foundation for Research and Technology-Hellas (FORTH-ICS), Institute of Computer Science, Heraklion, Crete, Greece
Topic
5G Networks,Functional Networks,Virtual Network Functions,Containerized,Disaster Management,Edge Computing,Microservices,Network Slicing,Reference Architecture,Service-oriented Architecture,5G Technology,Authentication,Cloud Infrastructure,Core Network,Federation,Functional Blocks,Information And Communication Technologies,Key Performance Indicators,Mobile Edge Computing,Network Applications,Virtual Machines,Virtualization Technology,Virtually,3D Printing,3D Reconstruction,5G Infrastructure,5G Scenarios,5G Testbed,Access Control,Actuator,Additional Security,Application Programming Interface,Architectural Framework,Attack Surface,Backend Server,Best Practices,Business,Caching,Calculation Module,Cockpit,Communication Protocol,Complex Scenarios,Composers,Control Devices,Control Plane,Core Architecture,Cultural Heritage,Data Streams,Denial Of Service,Design Techniques,
Biography
Konstantinos C. Apostolakis received the University degree in computer science from the Computer Science Department, Aristotle University of Thessaloniki, Thessaloniki, Greece, in 2009.
He is a Software Engineer and Independent Game Developer, and has been working as a Research Assistant at the Information Technologies Institute, Centre for Research and Technology Hellas, Thessaloniki, since May 2011. He has been involved in multiple European Research Projects and has coauthored more than 15 scientific papers for international journals and conferences. His research interests include game design and development, game engine programming, accelerated computer graphics, 3-D character modeling and animation, and augmented reality applications.
He is a Software Engineer and Independent Game Developer, and has been working as a Research Assistant at the Information Technologies Institute, Centre for Research and Technology Hellas, Thessaloniki, since May 2011. He has been involved in multiple European Research Projects and has coauthored more than 15 scientific papers for international journals and conferences. His research interests include game design and development, game engine programming, accelerated computer graphics, 3-D character modeling and animation, and augmented reality applications.