Eva Cerezo

Also published under:E. Cerezo

Affiliation

Department of Computing and Systems Engineering, University of Zaragoza, Zaragoza, Spain

Topic

Dynamic Game,Game Design,Game Experience,Age Groups,Age Stereotypes,Assessment Of Experiences,Attention Skills,Attentional Processes,Awareness Of Students,Butterfly,Changes In Perception,Cognitive Processes,Common Room,Design Factors,Development Of Skills,Development Of Social Skills,Differences In Self-efficacy,Digital Games,Early Education,Early Years,Emotional Expressions,End Of The Game,Expressions Of Support,Female Scientists,Female Students,Functional Unit,Game Genres,Game Mechanics,Gap In STEM,Gender Differences,Gender Gap,Gender Gap In STEM,Gestures,Grandchildren,Grandfather,Grandmother,Head-mounted Display,Higher Anxiety,Implicit Stereotypes,Interaction Space,Interactive,Intergenerational Interactions,Intergenerational Relationships,Internet Gaming,Kind Of Game,Male Students,Math Achievement,Math Anxiety,Mathematical Ability,Mathematics Achievement,

Biography

Eva Cerezo received the Ph.D. degree in computer science from the University of Zaragoza, Zaragoza, Spain, in 2002.
She is Full Professor with the School of Engineering and Architecture, University of Zaragoza. She leads the AffectiveLab, a research group that focuses on affective multimodal human–computer interaction, tangible tabletops, and virtual humans.