
Topic
- Computing and Processing
- Components, Circuits, Devices and Systems
- Communication, Networking and Broadcast Technologies
- Power, Energy and Industry Applications
- Signal Processing and Analysis
- Robotics and Control Systems
- General Topics for Engineers
- Fields, Waves and Electromagnetics
- Engineered Materials, Dielectrics and Plasmas
- Bioengineering
- Transportation
- Photonics and Electrooptics
- Engineering Profession
- Aerospace
- Geoscience
- Nuclear Engineering
- Career Development
- Emerging Technologies
- Telecommunications
- English for Technical Professionals
Heather Barber
Also published under:
Affiliation
Department of Computer Science, University of York, York, UK
Topic
Active Users,Adverbs,Audience,Core Architecture,Creation Of Narratives,Effect Of Activity,Examples Of Events,Interactive Narrative,Lowest Utilization,Narrative Generation,Preconditioning,Random Action,Stories Of Children,Storytelling,Storyworld,System Version,Usability Aspects,User Decisions,User Feels,Video Games,
Biography
Heather Barber received the Ph.D. degree in the generation of adaptive dilemma-based interactive narratives from the University of York, York, U.K., in 2009.
Her research interests include interactive drama, user modeling, and other aspects of artificial intelligence for games.
Dr. Barber was a Co-Chair of the Organizing Committee for well-received Integrating Technologies for Interactive Stories Workshop at 2008 INTETAIN, Playa del Carmen, Mexico.
Her research interests include interactive drama, user modeling, and other aspects of artificial intelligence for games.
Dr. Barber was a Co-Chair of the Organizing Committee for well-received Integrating Technologies for Interactive Stories Workshop at 2008 INTETAIN, Playa del Carmen, Mexico.