
Topic
- Computing and Processing
- Components, Circuits, Devices and Systems
- Communication, Networking and Broadcast Technologies
- Power, Energy and Industry Applications
- Signal Processing and Analysis
- Robotics and Control Systems
- General Topics for Engineers
- Fields, Waves and Electromagnetics
- Engineered Materials, Dielectrics and Plasmas
- Bioengineering
- Transportation
- Photonics and Electrooptics
- Engineering Profession
- Aerospace
- Geoscience
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- English for Technical Professionals
Daniela M. Romano
Also published under:Daniela Romano, Daniella M. Romano
Affiliation
Department of Information Studies, University College London, WC, London
Topic
Access Control,Assistive Technology,Bitcoin,Blockchain Applications,Blockchain Network,Blockchain Technology,Brain Signals,Business Networks,Canonical Correlation,Canonical Correlation Analysis,Civil Servants,Class Values,Classification Accuracy,Correlation Score,Credit Scoring,Cryptographic Hash,Data Storage,Digital Currency,Dimensional Space,Distributed Ledger,EEG Features,EEG Signals,Economic Background,Electronic Health Records,Electronic Record,Feature Selection Methods,Feature Subset,Financial Accounting,Fixation Period,Frequency Conditions,Hash Function,Health Information,Health Services,Hyperledger Fabric,Identity Management,Learning Algorithms,Median Frequency,Medical Data,Medical Record Data,Medical Records,Mobile Data,Mobile Phone,Mobile Phone Data,Mobile Phone Users,Multidimensional Variables,Normalization Method,Normalization Techniques,Open Framework,Personal Data,Phone Users,
Biography
Daniela M. Romano received the PhD degree in computer-based learning from the University of Leeds in January 2002 and has BSc and MSc degrees in computer science. She is a senior lecturer in computer science at the University of Sheffield. She conducts research in the areas of virtual reality and serious games. In particular, her research interests include the creation of 3D graphics agent-based simulations. She is the Virtual Reality theme leader within the Kroto Research Institute for Multidisciplinary Engineering Research. She has published more than 60 articles in various areas related to the creation of believable 3D virtual environments, artificial intelligence, and serious games.